THE JOB
Walk the crew through the archive and recover all four caches of Bibles. Then lead everyone back to the loading bay and out the door. If an agent lays a hand on any of the crew, the heist is over.
MOVING
Phone: use the stick at the bottom left, hold RUN at the bottom right. Keyboard: WASD or arrow keys, hold Shift to sprint.
Walking is quiet. Sprinting is loud enough for agents to come and look. Stand beside a cache for a moment to lift it.
THE LIGHT
Every agent carries a flashlight. A pale cone is a place you can be seen. Walls, desks and shelves break the beam. The eye meter at the top fills while someone can see the crew; when it is full, the alarm sounds and the agents hunt.
COMBINATIONS
Use one ability, then its partner within three seconds. Both abilities go on cooldown, and the combined effect is far stronger.
FAITH
Mara carries the crew's faith. Once per heist, if the crew is caught, they slip free and return to the van with everything they have taken. It works one time only.